

The binding ends when you die.Īt 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
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Any demons bound in this way cannot break free from your control, and are never hostile towards you or your allies. When you cast a spell that summons demons, you present your holy symbol and use your Channel Divinity to bind them. Any Large or smaller nonmagical object or a creation of magical force that would be hit by the spell is also disintegrated.Īt 6th level, you can use your Channel Divinity to chain demons to your will. The creature can be restored to life only by means of a true resurrection or a wish spell. Any creature reduced to 0 hit points by this spell is disintegrated into a fine grey dust, along with anything it is wearing or carrying (except for magic items). When you cast a spell that deals damage to one or more creatures, you can use your Channel Divinity to add your Wisdom modifier to the damage.

Starting at 2nd level, you can use your Channel Divinity to augment your offensive spells, the better to unleash the infinite chaos of the Abyss on your foes. Whenever you make a contested ability check against a creature, you can add twice your proficiency bonus to the roll. Creatures that you have summoned or dominated are always considered to be willing for the purposes of this ability.Īlso at 1st level, the experience you have gained dealing with cunning fiends and treacherous cultists equips you well for future conflicts.
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Furthermore, whenever you reduce a willing creature to 0 hit points, you gain temporary hit points equal to your cleric level plus twice your Wisdom modifier and have advantage on the first attack roll you make in the next minute. Whenever you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier. When you choose this domain at 1st level, you can use dark magic to siphon power from dying creatures. A select few are even strong enough to do so, rising through the ranks of their cult to become powerful priests and summoners, capable of calling upon armies of fiends and mortals alike to do their bidding. The truth is that many of them are perfectly sane, with dreams of enslaving demons for themselves, rather than the other way around. It is a common misconception that the members of demon-worshiping cults are all mindless slaves, crazed hedonists, or violent murderers.
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* This modules are available through the Install Module UI in Foundry.Īny questions about what you can use my content for? Pretty much anything, but click Permissions & Usage for more details. Kibbles' Compendium of Craft and Creation $10 Consider them my version of Unearthed Arcana options.įarling & Ironwrought are contained in KCCC (Kibbles’ Compendium of Craft and Creation) These are where I develop new and extended content for my custom classes. They are either items in an early version, or are more unique or specialized selections, often made as patron requests.

*These options should be reviewed before being considered valid options for most games. Monk - Way of the Four Elements (Revised) This are revised versions of classic options. Warlock - The Ancient Intelligence (KCCC)

Options available in KCCC, themed around invention and psionsics (linked options have free versions).īarbarian - Path of the Raging Mind (KCCC) More specialized and exotic options crafted with care. Highly tested, straightforward content, made to fit all games.
